#include <stdio.h> /// for Standard Input Output
int validEntryLineColumn(int line, char column)
{
if ((line >= 1 && line <= 10) && (column >= 65 && column <= 74))
{
return 1;
}
return 0;
}
int validatePosition(int mat[10][10], int boat, int line, int column,
char guide)
{
int cont = 0;
int i, j;
if (line < 0 || line > 9 || column < 0 || column > 9 ||
(guide != 'H' && guide != 'V') || boat < 1 || boat > 3)
{
return 0;
}
if (guide == 'H')
{
if ((10 - column) < boat)
{
return 0;
}
else
{
for (j = column; j < (column + boat); j++)
{
if (mat[line][j] == 0)
{
cont++;
}
}
}
}
if (guide == 'V')
{
if ((10 - line) < boat)
{
return 0;
}
else
{
for (i = line; i < (line + boat); i++)
{
if (mat[i][column] == 0)
{
cont++;
}
}
}
}
if (cont == boat)
{
return 1;
}
return 0;
}
int canShoot(int mat[10][10], int line, int column)
{
if (mat[line][column] == -2 || mat[line][column] == 10 ||
mat[line][column] == 20 || mat[line][column] == 30 ||
mat[line][column] == 50)
{
return 0;
}
return 1;
}
void positionBoat(int mat[10][10], int boat)
{
int line, j;
char column, guide;
if (boat == 1)
{
scanf("%d %c", &line, &column);
while (validEntryLineColumn(line, column) != 1 ||
validatePosition(mat, boat, (line - 1), (column - 65), 'H') != 1)
{
printf("Position unavailable!\n");
scanf("%d %c", &line, &column);
}
}
else
{
scanf("%d %c %c", &line, &column, &guide);
while (validEntryLineColumn(line, column) == 0 ||
validatePosition(mat, boat, (line - 1), (column - 65), guide) ==
0)
{
printf("Position unavailable!\n");
scanf("%d %c %c", &line, &column, &guide);
}
}
int aux = column - 'A';
line -= 1;
if (boat == 1)
{
for (j = aux; j < (aux + boat); j++)
{
mat[line][j] = boat;
}
for (int a = line - 1; a < (line + boat + 1); a++)
{
for (int b = aux - 1; b < (aux + boat + 1); b++)
{
if (a >= 0 && a <= 9 && b >= 0 && b <= 9)
{
if (mat[a][b] != boat)
{
mat[a][b] = -1;
}
}
}
}
}
if (guide == 'H')
{
for (j = aux; j < (aux + boat); j++)
{
mat[line][j] = boat;
}
if (boat == 3)
{
for (int a = line - 1; a < (line + boat - 1); a++)
{
for (int b = aux - 1; b < (aux + boat + 1); b++)
{
if (a >= 0 && a <= 9 && b >= 0 && b <= 9)
{
if (mat[a][b] != boat)
{
mat[a][b] = -1;
}
}
}
}
}
else
{
for (int a = line - 1; a < (line + boat); a++)
{
for (int b = aux - 1; b < (aux + boat + 1); b++)
{
if (a >= 0 && a <= 9 && b >= 0 && b <= 9)
{
if (mat[a][b] != boat)
{
mat[a][b] = -1;
}
}
}
}
}
}
if (guide == 'V')
{
for (j = line; j < (line + boat); j++)
{
mat[j][aux] = boat;
}
if (boat == 3)
{
for (int a = line - 1; a < (line + boat + 1); a++)
{
for (int b = aux - 1; b < (aux + boat - 1); b++)
{
if (a >= 0 && a <= 9 && b >= 0 && b <= 9)
{
if (mat[a][b] != boat)
{
mat[a][b] = -1;
}
}
}
}
}
else
{
for (int a = line - 1; a < (line + boat + 1); a++)
{
for (int b = aux - 1; b < (aux + boat); b++)
{
if (a >= 0 && a <= 9 && b >= 0 && b <= 9)
{
if (mat[a][b] != boat)
{
mat[a][b] = -1;
}
}
}
}
}
}
}
void printMessage(char *msg)
{
printf("************************\n");
printf("*\n");
printf("* %s\n", msg);
printf("*\n");
printf("************************\n");
}
void printMessageScore(int pts1, int pts2)
{
printf("************************\n");
printf("*\n");
printf("* Player'S SCORE 1: %02d\n", pts1);
printf("* Player'S SCORE 2: %02d\n", pts2);
printf("*\n");
printf("************************\n");
}
char printTable(int logic, int stage)
{
if (stage == 0)
{
if (logic == 0)
{
return '.';
}
else if (logic == -1)
{
return '*';
}
else if (logic == 1)
{
return '1';
}
else if (logic == 2)
{
return '2';
}
else
{
return '3';
}
}
else
{
if (logic == 0 || logic == -1 || logic == 1 || logic == 2 || logic == 3)
{
return '.';
}
else if (logic == -2)
{
return 'x';
}
else if (logic == 10 || logic == 20 || logic == 30)
{
return 'N';
}
else
{
return 'A';
}
}
}
void printsTray(int mat[10][10], int stage)
{
int logic;
char imp;
printf(" ");
for (int i = 65; i < 75; i++)
{
printf("%c", i);
if (i < 74)
{
printf(" ");
}
}
printf("\n");
for (int i = 0; i < 12; i++)
{
if (i > 0 && i < 11)
{
printf("%02d ", i);
}
else
{
printf(" ");
}
for (int j = 0; j < 12; j++)
{
if ((i > 0 && i < 11) && (j > 0 && j < 11))
{
logic = mat[i - 1][j - 1];
imp = printTable(logic, stage);
printf("%c", imp);
}
else
{
printf("#");
}
if (j < 11)
{
printf(" ");
}
}
printf("\n");
}
}
void shoot(int mat[10][10], int line, int column)
{
if (mat[line][column] == 0 || mat[line][column] == -1)
{
mat[line][column] = -2;
}
else if (mat[line][column] == 1)
{
mat[line][column] = 10;
}
else if (mat[line][column] == 2)
{
mat[line][column] = 20;
}
else if (mat[line][column] == 3)
{
mat[line][column] = 30;
}
}
int calculateScore(int mat[10][10], int line, int column)
{
int c = 0, b = 0, e = 0, d = 0;
if (mat[line][column] == 10)
{
mat[line][column] = 50;
return 2;
}
else if (mat[line][column] == 20)
{
if (mat[line + 1][column] == 20)
{
b = 1;
}
if (mat[line - 1][column] == 20)
{
c = 1;
}
if (mat[line][column + 1] == 20)
{
d = 1;
}
if (mat[line][column - 1] == 20)
{
e = 1;
}
if (b == 1)
{
if (mat[line + 1][column] == 20)
{
mat[line][column] = 50;
mat[line + 1][column] = 50;
return 4;
}
else
{
return 0;
}
}
if (c == 1)
{
if (mat[line - 1][column] == 20)
{
mat[line][column] = 50;
mat[line - 1][column] = 50;
return 4;
}
else
{
return 0;
}
}
if (d == 1)
{
if (mat[line][column + 1] == 20)
{
mat[line][column] = 50;
mat[line][column + 1] = 50;
return 4;
}
else
{
return 0;
}
}
if (e == 1)
{
if (mat[line][column - 1] == 20)
{
mat[line][column] = 50;
mat[line][column - 1] = 50;
return 4;
}
else
{
return 0;
}
}
}
else if (mat[line][column] == 30)
{
if (mat[line + 1][column] == 30)
{
b = 1;
}
if (mat[line - 1][column] == 30)
{
c = 1;
}
if (mat[line][column + 1] == 30)
{
d = 1;
}
if (mat[line][column - 1] == 30)
{
e = 1;
}
if (b == 1 && c == 1)
{
if (mat[line + 1][column] == 30 && mat[line - 1][column] == 30)
{
mat[line][column] = 50;
mat[line + 1][column] = 50;
mat[line - 1][column] = 50;
return 7;
}
else
{
return 0;
}
}
else if (d == 1 && e == 1)
{
if (mat[line][column + 1] == 30 && mat[line][column - 1] == 30)
{
mat[line][column] = 50;
mat[line][column - 1] = 50;
mat[line][column + 1] = 50;
return 7;
}
else
{
return 0;
}
}
else if (d == 1)
{
if (mat[line][column + 1] == 30 && mat[line][column + 2] == 30)
{
mat[line][column] = 50;
mat[line][column + 1] = 50;
mat[line][column + 2] = 50;
return 7;
}
else
{
return 0;
}
}
else if (e == 1)
{
if (mat[line][column - 1] == 30 && mat[line][column - 2] == 30)
{
mat[line][column] = 50;
mat[line][column - 1] = 50;
mat[line][column - 2] = 50;
return 7;
}
else
{
return 0;
}
}
else if (c == 1)
{
if (mat[line - 1][column] == 30 && mat[line - 2][column] == 30)
{
mat[line][column] = 50;
mat[line - 1][column] = 50;
mat[line - 2][column] = 50;
return 7;
}
else
{
return 0;
}
}
else if (b == 1)
{
if (mat[line + 1][column] == 30 && mat[line + 2][column] == 30)
{
mat[line][column] = 50;
mat[line + 1][column] = 50;
mat[line + 2][column] = 50;
return 7;
}
else
{
return 0;
}
}
}
return 0;
}
void printPositioning(int Player, int boat, int nm)
{
if (Player == 1)
{
char msg1[60] = "Player 1 - Position the size boat 1 (1/6)";
char msg2[60] = "Player 1 - Position the size boat 1 (2/6)";
char msg3[60] = "Player 1 - Position the size boat 1 (3/6)";
char msg4[60] = "Player 1 - Position the size boat 1 (4/6)";
char msg5[60] = "Player 1 - Position the size boat 1 (5/6)";
char msg6[60] = "Player 1 - Position the size boat 1 (6/6)";
char msg7[60] = "Player 1 - Position the size boat 2 (1/4)";
char msg8[60] = "Player 1 - Position the size boat 2 (2/4)";
char msg9[60] = "Player 1 - Position the size boat 2 (3/4)";
char msg10[60] = "Player 1 - Position the size boat 2 (4/4)";
char msg11[60] = "Player 1 - Position the size boat 3 (1/2)";
char msg12[60] = "Player 1 - Position the size boat 3 (2/2)";
if (boat == 1)
{
if (nm == 1)
{
printMessage(msg1);
}
else if (nm == 2)
{
printMessage(msg2);
}
else if (nm == 3)
{
printMessage(msg3);
}
else if (nm == 4)
{
printMessage(msg4);
}
else if (nm == 5)
{
printMessage(msg5);
}
else if (nm == 6)
{
printMessage(msg6);
}
}
else if (boat == 2)
{
if (nm == 1)
{
printMessage(msg7);
}
else if (nm == 2)
{
printMessage(msg8);
}
else if (nm == 3)
{
printMessage(msg9);
}
else if (nm == 4)
{
printMessage(msg10);
}
}
else if (boat == 3)
{
if (nm == 1)
{
printMessage(msg11);
}
if (nm == 2)
{
printMessage(msg12);
}
}
}
if (Player == 2)
{
char msg1[60] = "Player 2 - Position the size boat 1 (1/6)";
char msg2[60] = "Player 2 - Position the size boat 1 (2/6)";
char msg3[60] = "Player 2 - Position the size boat 1 (3/6)";
char msg4[60] = "Player 2 - Position the size boat 1 (4/6)";
char msg5[60] = "Player 2 - Position the size boat 1 (5/6)";
char msg6[60] = "Player 2 - Position the size boat 1 (6/6)";
char msg7[60] = "Player 2 - Position the size boat 2 (1/4)";
char msg8[60] = "Player 2 - Position the size boat 2 (2/4)";
char msg9[60] = "Player 2 - Position the size boat 2 (3/4)";
char msg10[60] = "Player 2 - Position the size boat 2 (4/4)";
char msg11[60] = "Player 2 - Position the size boat 3 (1/2)";
char msg12[60] = "Player 2 - Position the size boat 3 (2/2)";
if (boat == 1)
{
if (nm == 1)
{
printMessage(msg1);
}
else if (nm == 2)
{
printMessage(msg2);
}
else if (nm == 3)
{
printMessage(msg3);
}
else if (nm == 4)
{
printMessage(msg4);
}
else if (nm == 5)
{
printMessage(msg5);
}
else if (nm == 6)
{
printMessage(msg6);
}
}
else if (boat == 2)
{
if (nm == 1)
{
printMessage(msg7);
}
else if (nm == 2)
{
printMessage(msg8);
}
else if (nm == 3)
{
printMessage(msg9);
}
else if (nm == 4)
{
printMessage(msg10);
}
}
else if (boat == 3)
{
if (nm == 1)
{
printMessage(msg11);
}
else if (nm == 2)
{
printMessage(msg12);
}
}
}
}
int main()
{
int Player1[10][10];
int Player2[10][10];
int plays = 1;
int pts1 = 0, pts2 = 0, a1 = 0, a2 = 0;
int line, col = 0, lin = 0;
char column;
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
Player1[i][j] = 0;
Player2[i][j] = 0;
}
}
for (int i = 1; i <= 2; i++)
{
for (int j = 1; j <= 6; j++)
{
if (i == 1)
{
printPositioning(i, 1, j);
printsTray(Player1, 0);
positionBoat(Player1, 1);
}
else if (i == 2)
{
printPositioning(i, 1, j);
printsTray(Player2, 0);
positionBoat(Player2, 1);
}
}
for (int j = 1; j <= 4; j++)
{
if (i == 1)
{
printPositioning(i, 2, j);
printsTray(Player1, 0);
positionBoat(Player1, 2);
}
else if (i == 2)
{
printPositioning(i, 2, j);
printsTray(Player2, 0);
positionBoat(Player2, 2);
}
}
for (int j = 1; j <= 2; j++)
{
if (i == 1)
{
printPositioning(i, 3, j);
printsTray(Player1, 0);
positionBoat(Player1, 3);
}
else if (i == 2)
{
printPositioning(i, 3, j);
printsTray(Player2, 0);
positionBoat(Player2, 3);
}
}
}
while (plays <= 40)
{
if (plays % 2 != 0)
{
printMessageScore(pts1, pts2);
printMessage("Player's turn 1");
printsTray(Player2, 1);
scanf("%d %c", &line, &column);
while (validEntryLineColumn(line, column) != 1 ||
canShoot(Player2, line - 1, column - 65) != 1)
{
line = 0;
column = 'a';
printf("Position unavailable!\n");
scanf("%d %c", &line, &column);
}
lin = line - 1;
col = column - 65;
shoot(Player2, lin, col);
a1 = pts1;
pts1 += calculateScore(Player2, lin, col);
if (a1 != pts1)
{
printMessage("Player 1 DROPPED A BOAT!");
}
}
else
{
printMessageScore(pts1, pts2);
printMessage("Player's turn 1");
printsTray(Player1, 1);
scanf("%d %c", &line, &column);
while (validEntryLineColumn(line, column) != 1 ||
canShoot(Player1, line - 1, column - 65) != 1)
{
printf("Position unavailable!\n");
scanf("%d %c", &line, &column);
}
lin = line - 1;
col = column - 65;
shoot(Player1, lin, col);
a2 = pts2;
pts2 += calculateScore(Player1, lin, col);
if (a2 != pts2)
{
printMessage("Player 2 DROPPED A BOAT!");
}
}
plays++;
}
printMessage("END GAME\n");
printMessageScore(pts1, pts2);
return 0;
}